LIVE METER · $0.00013 per call average

One checkout. Humans and agents welcome.

MeterCall charges per call, not per seat. Humans pay with a card. Agents pay themselves over HTTP 402. Same meter, same ledger, zero subscriptions.

For humans
Swipe. Tap. Call.

One-click checkout via Stripe. Load credits, use any of 5,000+ modules. Balance drops as you call. No contracts.

  • Stripe Checkout — Visa, Mastercard, Amex, Discover
  • Apple Pay & Google Pay on supported devices
  • ACH and SEPA for top-ups over $500
  • Prepaid meter credits — never auto-renewed
  • Invoice billing for teams above $2k/month
See pricing
For agents
Pay yourself. Over HTTP.

Your agent hits a module, receives an HTTP 402 Payment Required, signs a micropayment, and gets the response. x402-compatible.

  • x402 / HTTP 402 Payment Required flow
  • Coinbase CDP Wallet — USDC on Base, settled instantly
  • Thirdweb Engine — gas-abstracted agent wallets
  • Stripe API key fallback for non-crypto agents
  • Per-agent spending caps, enforced at the edge
Agent pay docs → See agents

Pay per call. That's it.

A call is one module invocation. Cache hits are free. Failed calls are free. You only pay when we return a 200.

Load your meter

Any dollar amount. $1 = 1,000,000 credits. Never expires. No subscription, no auto-renew. Same price per call for every customer.

You pay$25
Credits loaded25,000,000
Calls at $0.00013 avg~192,000
✓ First 10,000 calls free when you first load · no card needed to try ✓ Same per-call price whether you load $10 or $10,000 ✓ Spend caps you set — never overpays ✓ Agents and humans share one meter
Accepted payment methods

How a call gets paid

Same flow, two wallets. A human clicks once. An agent signs a header. The meter doesn't care which.

01

Call a module

Your app or agent calls POST /v1/module/{slug}/call with a payload.

02

Meter quotes a price

We quote the micro-price (fractions of a cent). Prepaid balance covers it, or the agent signs a 402 payment.

03

200 OK, receipt logged

Response returns. The ledger updates. Alerts fire if you're near a cap. That's the whole thing.